Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction

perception de la présence d'autres individus dans un environnement numérique sans interaction

61 articles disponibles

( "social presence" OR copresence OR "co-presence" OR "mere presence" OR "perceived presence of others" OR "virtual audience" OR "virtual bystanders" ) AND ( online OR digital OR virtual OR computer-mediated ) AND ( experiment OR attention OR engagement OR perception OR performance )

Leveraging copresence to increase the effectiveness of gamified personalized normative feedback.

Virtual copresence, or the sense of being with others in an online space, is a feeling induced on many apps and websites through user avatars and browsable profile pages. Despite the small/modest effe…

Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
LaBrie, J. W., de, R. u. t. t. e. . J. L., Boyle, S. C., Tan, C. N., & Earle, A. M. (2019). Leveraging copresence to increase the effectiveness of gamified personalized normative feedback.. Addict Behav, 99, 106085. https://doi.org/10.1016/j.addbeh.2019.106085

Social attraction in video-mediated communication: The role of nonverbal affiliative behavior.

The first aim of this study was to analyze video-mediated communication (VMC), in comparison to face-to-face (FTF) communication, and the effect it has on how communicators express nonverbal affiliati…

Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Croes, E. A. J., Antheunis, M. L., Schouten, A. P., & Krahmer, E. J. (2019). Social attraction in video-mediated communication: The role of nonverbal affiliative behavior.. J Soc Pers Relat, 36(4), 1210-1232. https://doi.org/10.1177/0265407518757382

Contagious yawning in virtual reality is affected by actual, but not simulated, social presence.

Contagious yawning occurs in humans and a few other highly social animals following the detection of yawns in others, yet the factors influencing the propagation of this response remain largely unknow…

Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Gallup, A. C., Vasilyev, D., Anderson, N., & Kingstone, A. (2019). Contagious yawning in virtual reality is affected by actual, but not simulated, social presence.. Sci Rep, 9(1), 294. https://doi.org/10.1038/s41598-018-36570-2

Flesh and bone digital sociality: On how humans may go virtual.

Research on virtual reality (VR) has gained momentum over the last fifteen years or so. In their review, Pan and Hamilton (2018, British Journal of Psychology) show how the different types of VR devic…

Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Monti, A., & Aglioti, S. M. (2018). Flesh and bone digital sociality: On how humans may go virtual.. Br J Psychol, 109(3), 418-420. https://doi.org/10.1111/bjop.12300

Virtual Reality for Research in Social Neuroscience.

The emergence of social neuroscience has significantly advanced our understanding of the relationship that exists between social processes and their neurobiological underpinnings. Social neuroscience …

Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Parsons, T. D., Gaggioli, A., & Riva, G. (2017). Virtual Reality for Research in Social Neuroscience.. Brain Sci, 7(4). https://doi.org/10.3390/brainsci7040042

Perception of Virtual Audiences.

A growing body of evidence shows that virtual audiences are a valuable tool in the treatment of social anxiety, and recent works show that it also a useful in public-speaking training programs. Howeve…

Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Chollet, M., & Scherer, S. (2017). Perception of Virtual Audiences.. IEEE Comput Graph Appl, 37(4), 50-59. https://doi.org/10.1109/MCG.2017.3271465

Believability and Co-presence in Human-Virtual Character Interaction.

Subtle phenomena rooted in our body dynamics affect the reactive and evolutive parts of every human interaction. The authors' decision model allows for adaptive physical interactions between a human a…

Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Bevacqua, E., Richard, R., & De, L. o. o. r. . P. (2017). Believability and Co-presence in Human-Virtual Character Interaction.. IEEE Comput Graph Appl, 37(4), 17-29. https://doi.org/10.1109/MCG.2017.3271470

Shared Attention.

Shared attention is extremely common. In stadiums, public squares, and private living rooms, people attend to the world with others. Humans do so across all sensory modalities-sharing the sights, soun…

Modulation de l’attention par contexte social passif Travaux de Shteynberg Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Shteynberg, G. (2015). Shared Attention.. Perspect Psychol Sci, 10(5), 579-90. https://doi.org/10.1177/1745691615589104

Teaming Up with Virtual Humans: How Other People Change Our Perceptions of and Behavior with Virtual Teammates.

In this paper we present a study exploring whether the physical presence of another human changes how people perceive and behave with virtual teammates. We conducted a study (n = 69) in which nurses w…

Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Robb, A., Cordar, A., Lampotang, S., White, C., Wendling, A., & Lok, B. (2015). Teaming Up with Virtual Humans: How Other People Change Our Perceptions of and Behavior with Virtual Teammates.. IEEE Trans Vis Comput Graph, 21(4), 511-9. https://doi.org/10.1109/TVCG.2015.2391855

Social closeness and feedback modulate susceptibility to the framing effect.

Although we often seek social feedback (SFB) from others to help us make decisions, little is known about how SFB affects decisions under risk, particularly from a close peer. We conducted two experim…

Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Sip, K. E., Smith, D. V., Porcelli, A. J., Kar, K., & Delgado, M. R. (2015). Social closeness and feedback modulate susceptibility to the framing effect.. Soc Neurosci, 10(1), 35-45. https://doi.org/10.1080/17470919.2014.944316

Social stress increases cortisol and hampers attention in adolescents with excess weight.

OBJECTIVE: To experimentally examine if adolescents with excess weight are more sensitive to social stress and hence more sensitive to harmful effects of stress in cognition.DESIGN AND METHODS: We con…

Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Verdejo-Garcia, A., Moreno-Padilla, M., Garcia-Rios, M. C., Lopez-Torrecillas, F., Delgado-Rico, E., Schmidt-Rio-Valle, J., & Fernandez-Serrano, M. J. (2015). Social stress increases cortisol and hampers attention in adolescents with excess weight.. PLoS One, 10(4), e0123565. https://doi.org/10.1371/journal.pone.0123565

Virtual bystanders in a language lesson: examining the effect of social evaluation, vicarious experience, cognitive consistency and praising on students' beliefs, self-efficacy and anxiety in a virtual reality environment.

Bystanders in a real world's social setting have the ability to influence people's beliefs and behavior. This study examines whether this effect can be recreated in a virtual environment, by exposing …

Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Qu, C., Ling, Y., Heynderickx, I., & Brinkman, W. P. (2015). Virtual bystanders in a language lesson: examining the effect of social evaluation, vicarious experience, cognitive consistency and praising on students' beliefs, self-efficacy and anxiety in a virtual reality environment.. PLoS One, 10(4), e0125279. https://doi.org/10.1371/journal.pone.0125279