Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction

perception de la présence d'autres individus dans un environnement numérique sans interaction

61 articles disponibles

( "social presence" OR copresence OR "co-presence" OR "mere presence" OR "perceived presence of others" OR "virtual audience" OR "virtual bystanders" ) AND ( online OR digital OR virtual OR computer-mediated ) AND ( experiment OR attention OR engagement OR perception OR performance )

Comparing online and onsite communication training: Effects of social presence, performance, and acceptance in a randomized field trial. New

BACKGROUND: Effective doctor-patient communication is crucial for patient health outcomes, emotional well-being, and overall satisfaction. In undergraduate medical education, such skills are often tau…

Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Gogollari, A., Schmitz, F. M., Schnabel, K. P., Huwendiek, S., Gysin, S., Schirlo, C., Tolks, D., Schauber, S., & Guttormsen, S. (2026). Comparing online and onsite communication training: Effects of social presence, performance, and acceptance in a randomized field trial.. Patient Educ Couns, 149, 109603. https://doi.org/10.1016/j.pec.2026.109603

The Joint Attention Grouping Effect: Perceptual Binding of Observed Social Interactions.

The visual system may perceptually process conspecifics more efficiently when they are interacting, versus not, to support social cognitive functions such as group detection. In three experiments, you…

Attention partagée et cognition sociale Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
McDonough, K. L., Edwards, S. G., Ewing, L., & Bayliss, A. P. (2026). The Joint Attention Grouping Effect: Perceptual Binding of Observed Social Interactions.. Q J Exp Psychol (Hove), 79(4), 985-998. https://doi.org/10.1177/17470218251396955

Social anxiety in online social interactions: Examining the effects of self and audience images on anxiety, self-awareness and performance evaluations.

BACKGROUND: Few studies have examined social anxiety symptoms during online social interactions. We examined self-report symptoms in individuals with elevated social anxiety in online interactions in …

Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Özhan, N., Graf, E. W., & Garner, M. (2026). Social anxiety in online social interactions: Examining the effects of self and audience images on anxiety, self-awareness and performance evaluations.. J Anxiety Disord, 118, 103111. https://doi.org/10.1016/j.janxdis.2026.103111

Effects of Social Contextual Variation Using Partner Avatars on Memory Acquisition and Retention.

This study investigates how partner avatar design affects learning and memory when an avatar serves as a lecturer. Based on earlier research on the environmental context dependency of memory, we hypot…

Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Mizuho, T., Narumi, T., & Kuzuoka, H. (2026). Effects of Social Contextual Variation Using Partner Avatars on Memory Acquisition and Retention.. IEEE Trans Vis Comput Graph, PP. https://doi.org/10.1109/TVCG.2026.3668294

Podcast Listening, Perceived Social Presence, Perceived Social Support, and Subjective Well-Being Among Chinese Young Adults: Sequential Explanatory Mixed Methods Study.

BACKGROUND: Podcasts have emerged as a prominent audio medium in the everyday lives of young adults. Despite their growing popularity, the relationship between podcast listening and subjective well-be…

Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Li, W. (2026). Podcast Listening, Perceived Social Presence, Perceived Social Support, and Subjective Well-Being Among Chinese Young Adults: Sequential Explanatory Mixed Methods Study.. Behav Sci (Basel), 16(2). https://doi.org/10.3390/bs16020267

Enhancing Perceived Empathy in Empathic Mixed Reality Agents via Context-Aware Adaptation.

Mixed Reality Agents (MiRAs) have been extensively studied to enhance virtual-physical interactions, using their ability to exist in both virtual and physical environments. However, little research ha…

Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Chang, Z., Hirschberg, D. O. W., Gupta, K., Sharma, M., Kim, K., Bai, H., Shao, L., & Billinghurst, M. (2026). Enhancing Perceived Empathy in Empathic Mixed Reality Agents via Context-Aware Adaptation.. IEEE Trans Vis Comput Graph, 32(2), 1569-1581. https://doi.org/10.1109/TVCG.2025.3646601

Objectifying Social Presence: Evaluating Multimodal Degraders in ECAs Using the Heard Text Recall Paradigm.

Embodied conversational agents (ECAs) are key social interaction partners in various virtual reality (VR) applications, with their perceived social presence significantly influencing the quality and e…

Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Ehret, J., Schuppen, J., Mohanathasan, C., Ermert, C. A., Fels, J., Schlittmeier, S. J., Kuhlen, T. W., & Bonsch, A. (2026). Objectifying Social Presence: Evaluating Multimodal Degraders in ECAs Using the Heard Text Recall Paradigm.. IEEE Trans Vis Comput Graph, 32(2), 2312-2325. https://doi.org/10.1109/TVCG.2025.3636079

Remote collaboration in virtual reality induces physiological synchrony comparable to face-to-face interaction.

Physiological synchrony refers to the temporal alignment of bodily signals, such as heart rate variability, between two or more individuals during social interaction. It reflects implicit, often uncon…

Modulation de l’attention par contexte social passif Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Streuber, S., Rogula, S., Quirós-Ramírez, M. A., & Pruessner, J. (2026). Remote collaboration in virtual reality induces physiological synchrony comparable to face-to-face interaction.. Sci Rep, 16(1), 3721. https://doi.org/10.1038/s41598-026-35955-y

Active Inference Modeling of Socially Shared Cognition in Virtual Reality.

This study proposes a process model for sharing ambiguous category concepts in virtual reality (VR) using an active inference framework. The model executes a dual-layer Bayesian update after observing…

Attention partagée et cognition sociale Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Arima, Y., & Okada, M. (2026). Active Inference Modeling of Socially Shared Cognition in Virtual Reality.. Sensors (Basel), 26(2). https://doi.org/10.3390/s26020604

Visual attention allocation between social and navigational cues during wayfinding: An eye-tracking study in virtual reality.

This study investigates how the presence of people in a built environment influences visual attention and navigational performance. Using immersive virtual reality and eye-tracking, participants navig…

Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Orlu, Ã. –. z. e. n. . G., ImamoÄŸlu, Ã. ‡., Surer, E., & Altay, B. (2026). Visual attention allocation between social and navigational cues during wayfinding: An eye-tracking study in virtual reality.. Iperception, 17(1), 20416695251414080. https://doi.org/10.1177/20416695251414080

Working with an Online Artificial Partner Enhances Implicit and Reduces Explicit Sense of Agency.

A "sense of agency" is the feeling that one is the cause of events in the world. The presence of others has been shown to create a diffusion of responsibility and thus reduce individuals' explicit rat…

Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Le, A. H., Burke, T., & Bayliss, A. P. (2026). Working with an Online Artificial Partner Enhances Implicit and Reduces Explicit Sense of Agency.. Conscious Cogn, 137, 103962. https://doi.org/10.1016/j.concog.2025.103962

Exploring Remote Collaborative Tasks: The Impact of Avatar Representation on Dyadic Haptic Interactions in Shared Virtual Environments.

This study is the first to explore the interplay between haptic interaction and avatar representation in Shared Virtual Environments (SVEs). Specifically, how these factors shape users' sense of socia…

Numérique : perception de la présence d'autres individus dans un environnement numérique sans interaction
Sasaki, G., & Igarashi, H. (2025). Exploring Remote Collaborative Tasks: The Impact of Avatar Representation on Dyadic Haptic Interactions in Shared Virtual Environments.. IEEE Trans Vis Comput Graph, 31(10), 8846-8858. https://doi.org/10.1109/TVCG.2025.3580546