Veille Scientifique étudiante concernant la cognition partagée (SharedCognition) et la polarisation politique
Alimenté par : Claudia Dapino Ponel, Madeline Desmurs
Cette application est une plateforme collaborative de veille scientifique permettant d'importer des publications depuis PubMed, de suivre leur lecture, d'en extraire les éléments méthodologiques clés (protocole, variables, résultats), et de constituer une synthÚse structurée pour faciliter la réalisation de revues de littérature.
DerniĂšre synchronisation : 13/09/2026
J Pediatr Nurs . 2026;89 :317-329
BACKGROUND: The psychological and social consequences of recurring exposure to Violent Video Games (VVGs) are a concerning issue of global health interest. Prolonged engagement with VVGs can lead to addiction, desensitizing adolescents to real-world violence and impairing their empathy. This desensitization may trigger various forms of aggression and result in emotional blunting.PURPOSE: This study aims to assess the mediation pathways between violent video gaming, desensitization, aggression, and blunted emotional reactions among adolescents using gaming addiction as a moderator.DESIGN AND METHODS: A descriptive, correlational, multi-group study was conducted among 501 randomly selected adolescents. The moderation and mediation analysis was used to identify the direct and indirect pathways linking the study variables.RESULTS: Adolescents with problematic videogaming (31.9%, n = 160) reported significantly higher scores in violent gaming, aggression, desensitization, and emotional blunting than non-problematic (pÂ